From the looks of your images, you have numerous hard edges running throughout the inside of your UV shells. Soften these edges, and make sure only the UV perimeter edges are hard. As pior said, it's not absolutely necessary to have hard edges at UV seams (it can cause issues with mip mapping in some cases), but for the…
I'm baking a model @ 4096x4096 but I believe the final in-game texture size will be 2048*2048. What would be the recommended edge padding to avoid seams w/ mipmapping?
I am making a shipping container and on the doors there is a shading or normal problem, I checked the number of edges for each face and they're all 4 edges, any suggestion?
Hi, is there a way to select hard edges and bevel them without the rounded edge? what i want is, that the "preview" in the picture above is my result :) thank you in advance
EQ: Why don't you just use two edges at each peak and valley instead of one central edge with support edges? Wouldn't that eliminate the pinching? I think the reason it's pinching is that the geometry is just too sharp.