I have a tiny bit of control over the engine glow through an editor that converts the .3ds file into an OPT file which the engine will run. That was just my first attempt at creating the engine glow. I have control over the height, width, length and the 2 colors used in the actual glow, that's it.
What is the advantage to having the lightmap be HDR? Is the engine using this to do realtime exposure/tonemapping adjustments? If so can you show that off? If its not doing anything like dynamic in engine what's the advantage to having the engine work on the tonemapping rather over making the adjustments with the lighting…
"EA executive producer Glen Schofield says that Cliff Bleszinski told him Dead Space "looks great" on the Unreal Engine. One problem, the game uses EA's own graphical engine." I read somewhere that it's an upgraded version of the game engine used in the Godfather game and EA is looking to license it.
Marmoset is a game engine? You mean like engine like Unreal3 or Source kind of engine? If so why haven't I heard of a game created with it [or was End of Days one, that one game that got the horrible rating?] So you're saying I can use Marmoset with Maya? That's a revelation to me.
[ QUOTE ] it's a custom engine Designed for MMORPG'S [/ QUOTE ] Please describe enough inormation for the request you seek, or we can't make a decision. Which engine name is this your using? Is it OpenSource? Is it your own? What about tools? which tools are compatitible with this said engine? 3dsMax? Maya? Please be…
Well, this is a Lead role. At this point in their career an appropriate candidate for Lead should know more than one engine. In fact the engine really shouldn't matter. Besides, employers almost never put the engine in the thread title, because it matters so little. Usually it's fine to just learn the software on the job.
UDIMs are handled as Streaming Virtual Textures (SVT) in unreal engine. Sorry, I've just realised I've assumed that's what you're using, disregard me if it's not. I'm not sure what the state of UDIM support is in any other engines. to have fun
hi there first post!, I have a few questions about presenting game res characters and tools. I have been working as a professional character artist in the film industry for about 7 years now. my main tools are mudbox / zbrush and maya. I do most of my rendering in mentalray for turntables etc. I would like to start setting…
Graphics Engineer Psyonix, a San Diego based video game studio and creator of Rocket League, is looking for a Graphics Engineer to work with artists and programmers to create and develop visually stunning content for our products. Our ideal candidate will be able to add new functionality to an existing rendering engine.…
Graphics Engineer Psyonix, a San Diego based video game studio and creator of Rocket League, is looking for a Graphics Engineer to work with artists and programmers to create and develop visually stunning content for our products. Our ideal candidate will be able to add new functionality to an existing rendering engine.…