Working on small project which contains barrels so I have
opportunity to update my old one from 1-2 years ago. artstation project I wish this comparison can help other artists struggling
with self improvement. I appreciate any comment about what you like and what you
don't about this one. Please be harsh. I like this…
Hello everyone, semi-long time lurker, first time poster. I'm currently working on an informative movie about the Hepatitis C virus. I tried to make it a bit more light-hearted and not so textbook to try to relate to a wider audience. Here's the virus. A couple of morph targets. An antibody cop with moustache. Critiques…
Well i started my first scene.The story behind it is it is an old barn that was used by a German tank crew in World War II to repair their Panther tank. The scene takes place about 40 years later after World War II as an abandoned barn found with WWII relics inside of the Germans. I have worked on this for a few hours and…
Suite generally works great (currently using Win7/PS5.5), but I currently can't seem to get normals I'm drawing in nDO to appear in 3DO. I imported an OBJ file through the import tab in 3DO, and hit refresh in nDO, but nothing happens. I'm 100% certain that the normals are in a space where they should appear, but nothing's…
Hi guys I'm new here and need a small hand if possible. Trying to remake some ferns with DDO just as an experiment really. I've already created all of the relevant textures for the ferns but i want to try and turn them into a single material for use in DDO and to view the results in 3Do. However my opacity alpha doesn't…
Hello everyone, I'm currently half way though a self employed placement year at my university and I don't feel like my 3D (or 2D) is up to par for the final year of my course, so I'm creating this in hope of some good advice and critiques. Ideas for interesting concepts would also be appreciated :D . By the end of this…
Hi! I'm using Quixel DDO for few weeks and I wonder which way is the most correct for exporting the materials from DDO and importing them in 3ds Max? I'm using Mental Ray renderer and arch&design materials. I'm put DDO maps to gloss/diffuse/bump slots (I don't know where exactly should I put the specular map) but every…
All of my Quixel exported maps with the Unity 5 metalness calibration profile do not render properly in Unity 5. They are always way too metallic for Unity and therefor come out very dark. The same maps look fine in other tools, so I'm thinking the quixel unity 5 metalness profile itself needs to change to be in step with…
I am learning Maya utilizing the old YouTube University tactic and this is currently what I'm working on. There's still a lot to be done but I wanted to see how lighting would look as I'm finishing up texture mapping.
Hello peeps! I'm working on a gun model and was hoping if I could get a few pointers. I modeled the high res gun in Max and I applied a turbo smooth modifier. On my low, I manually added smoothing groups. I went ahead and baked in normals with x-normals and I'm getting gradient issues. I hope someone can help me locate and…