Hi Synaesthesia, I can participate in a Google Hangouts next week sometime around the 12th-16th during my spring break for sure if I can still take you up on the offer. I don't know how much time it would take but if you would be able to show me how to quickly normal detail something like this and then add textures to it…
Hi! I think the amount air-time a topic gets on Youtube / the web doesn't necessarily represent the reality of people who are working in that field. Not every 3D professional is sharing their perspective online, but might pursue hobbies outside of the field of work. So could be that much of the content about creating 3D…
Hello Poly people, I am struggling to create what I think would be a simple Maya shader. I would greatly appreciate if you could give me some pointers or better still create the shader so I could see how you did it :shifty: Imagine a surface with red Mia_car_paint_phen_x on it (with the flakes). Then on top of it is a…
This a little difficult subject to me... I would like to understand how to create exporter of 3D data. To export material infos of this kind of information is really easy... but 3D data... I do not speak about the programming language but what kind of data I need to export 3D information. Final output will be an ASCII…
Good evening everyone. Over the past few years I have developed an understanding that the "proper" way to model and texture game assets revolves primarily around the process of creating a high resolution model to bake normal and AO maps for use on a corresponding low-resolution game engine ready model. I would like to hear…
Yeah, great work on the videos. Have you ever had the problem with CAT corrupting save files. I tried it last week and every save iteration I made with the CAT rig in it was corrupt. I tried resetting max, create the CAT node, save and that alone was enough to corrupt my save file. I read on some forums people having the…
duude, i've created this account just to tell you how great this is!! I'm making a biscuit Dear Santa and this is my main reference hehe. Thank you, and you're very talented, keep making awesome stuff! <3 :3
http://www.paulhpaulino.com/7-steps-to-create-a-quick-curvature-mask-in-zbrush/ Hey, guys! I'm happy to share my latest article. In this new tutorial, I’m going to share how you can create a quick and powerful Curvature Mask in Zbrush. I also demonstrate a simple technique in MARI to use your Curvature Mask to create…
Hi community. I am curious wether it is possible to create with Blender games, I saw already that some people do it. My questions are: is blender alone enough to create a simple game? Something like a 2D Dungeon? If yes some of you know where to start learining it? I have some experience with blender and photoshop in…
Hi all. I dont suppose anyone has any thoughts on creating nice sky environments do they? I'm not talking about "how to make a nice skybox". I mean as in environments in a game where they are primarily set in the sky. I'm thinking something like this concept from Gabriel Villatte from the series "skyland". Essentially a…