Hey! Really cool! I really like the sketches. Really interesting. The first rendering of the character looks good. Looking forward to seeing the full body rendering. The second character rendering looks good, but some color blending with a soft edge brush on the body might make it look even better. Even so the characters…
Just checked out your scene. Dont have access to Vray, but maybe this will help. When I unlock the normals of your mesh I get results like your Vray render inside of the viewport, on your triangulated mesh. (lower right) On the other 3 meshes, when I triangulate them, I get similar artefacts like your Vray render. So to me…
The design is from Overdose, I did the modelling and tried to give it a bit of my own. I am going to work on the uv's/texturing cuz the low poly is already finished, just didn't have the time yet to do all that. I model in Maya but I rendered it out in Max, I had this sweet render setup made in Max that I couldn't re=use…
Simple solution: - Create -> Skylight. - Press "9" - turn on "Use Advanced Lighting". - Press "8" - set background colour to something like light blue or grey. - Create a plane for a floor, apply a default Matte/Shadow material to it. - Render. No need for mental ray, Max's renderer is fine for standard global…
No I actually render just a fraction of the visible screen and then blow the buffer bitmap up afterwards. That way the flash renderer needs to render way less texels (pixel space of the visible texture triangles) + I get that old school effect so its booth a technical and visual choice (it really makes a difference,…
[ QUOTE ] No, they're very different. A displacement map will actually subdivide your geometry at render time. A normal map is a more advanced form of bump mapping. It won't affect the slihoutte or geometry of your model at all. Just how light bounces off of it. Very generally speaking, displacement mapping is used in…
You're also going to want to include some particles. You can render these fairly easily in 3DSMax. Just have one version of the metal plate where you can hide everything except a particle emitter. Then just keyframe the emitter to move along the letters. Hide the plate and render the emitter animation as an animation with…
The top is the image rendered in Maya (VRay 5) and the bottom is the image of the rendering display in substance painter. Both have the same texture resolution of 4K, but obviously the Maya rendered image looks lower in resolution. I tried turning off Maximum Texture Resolution Clamping in Viewport 2.0, but it doesn't…
Hello all, i made this Hornet Fighter drone along with a friend who i was mentoring through the process, Ivon Kraljević. He did the modeling and together we tweaked it as it was going on towards the finish. Later i wrapped it up ,gave it PBR definitions and did the needed renders. model Also, some Studio renders... and…