I accidentally found a unified method of getting and setting sub-object selection for an Editable Poly objects and Edit Poly modifier. The main problem is that the object must be selected. I found it in PolyTools.ms script(maxRoot\stdplugs\stdscripts\PolyTools.ms), so only 3dsmax 2010 and above can use it. I am pretty sure…
We have a scene put togheter in max and want to export it to udk. it is alot of objects and they need to be placed very correctly. To save alot of time i would like to export the objects with its current position and keep that position in udk. Is this possible? I think aligning the pivot to center before export will be a…
Maybe this is a newbie question but i was searching a lot and didnt found an answer. The question is if i want to align orientation by one face of an object to another face but i want to orient the y rotation axis to because when i use the snap two objects together tool it doesnt align the orientation perfectly. i made a…
I have edited ,saved and reopened the file many times, but after adding a Blinn Material, I can not see my main object! The outliner says that the object still exists. I also use other people's software to open it, or add other Material.... No effect! What's the problem? Is there any solution? Or I should rebuilt the…
I was curious whether max can use object space normal maps (from xnormal) or not. I have some object space normal mapped models I'd love to make some beauty renders of, but unfortunately I have no idea how I'd do that in max, or if it's even possible. Anyone know if it can be done and if the results are good?
Max 2016. I have my lowpoly and highpoly meshes. It is supposed to be an robotic character, so the mesh is fairly complex, and lots of things are very close to each other and\or intersecting, so I cannot just merge all lowpoly into one object and bake from there. Since I want to bake AO from the highpoly, I cannot explode…
Hello Guys First of all let me say, that I'm fairly inexperienced so the answer might be obvious. :) I'm modeling a Spaceship for a game, now I'm about to model the cockpit. I've modeled this as a separate object and just put it in the correct position. Both objects (The body and the cockpit) are intersecting each other.…
I cant find any information about this. I need to export an object with 2-3 animations, and they have to be separated and not in one timeline. It is for a Unity game. I know you can export an object with all animations, and cut them in Unity. But I need them separated from the start.
Hey guys, In this article, I'm going to share my thoughts and personal experience to help you understand that even an ordinary object can become a beautiful portfolio piece when it's presented with a hyper-realistic quality. I also asked a couple experienced VFX artists what they are looking for while reviewing entry-level…
Hi everyone, I m looking for good tutorials or a blueprint in the market place I could buy to place and rotate object in-game. Here s a tutorial I found that does pretty much what I need, but I would also need to option to rotate the object, if needed as I m placing it. https://www.youtube.com/watch?v=Gfd6-OJNX4I Thank you…