I cant find any information about this. I need to export an object with 2-3 animations, and they have to be separated and not in one timeline.
It is for a Unity game. I know you can export an object with all animations, and cut them in Unity. But I need them separated from the start.
Replies
What kind of rig are you using? custom rig, Biped, CAT ect...?
What kind of animation does the rig load/save? fbx, bip, bvh, xml?
How are you working? Are you working on all of the animations in a time line? Or are you working on them individually?
What are you saving/exporting to? fbx, xml, bip, bvh?
Are you trying to script something that exports ranges of animations?