Unity Standard shader apparently is supposed to be very efficient, it disables unused attributes automatically. They talk about this on the Unity blog. The trick with mobile though is usually fillrate. They recommend to use their Mobile shaders. I bet PBR is too expensive for mobile GPUs. Test it out and see! Some great…
Hello ! We from ply.com are on the lookout for a talented programmer, who is proficient in Unity C# & Vuforia/AR .We are looking for someone from around the area of Hamburg Germany. Either freelancing or a permanent position are on the table. Salary will depend on your experience and negotiation. Also it would be important…
Hi everyone, I'm trying to find a nice workflow to create levels for my unity project I would love to create the level (one of several) in max and export it as one object into unity with one big texture atlas for each level. Now I'm wondering how I can manage the tiling textures Without any further knowledge I would build…
To the best of my knowledge, Scaleform should be unaffected by this. The Scaleform plugin for Unity allows Flash assets to be used in Unity and played back using the Scaleform runtime engine on PCs and mobiles. So it provides a an (and some say better) alternative to UI and 2D graphics than Unity provides. As for Flash…
Introducing NiteOut. An app focused on helping you make memories through experiences and people you love. With NiteOut, you can go out with your friends and meet new people casually -- just like you would in real-life -- from anywhere at any time! Venture out alone or with friends just as easily. Enjoy the music, order…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hey there folks, Thought I'd link you guys to a new "Unity" engine magazine called "Unity Creative". Check it out here: http://www.3dattack.us Thanks for checking it out! Thomas P.
Hello Polycount, Since our last project ("Chase The Rabbit VR" - http://polycount.com/discussion/186694/unity3d-game-chase-the-rabbit-vr#latest), we want to improve our skills with Unity. We made this following scene with Unity, Blender and some textures found on the web. We want to make an ambiant scene to test some…