Hi! That's a cool bell. A critique I'd make, is that it could use some impression of thickness at the opening. Maybe a bevel at that edge in the normal map would suffice. On the horse I'd say it currently feels too front-heavy in terms of weight/proportions. Keep it up :+1:
Trying to get into sculpting shit some more. Seen some sculpts with the eyelids closed, and a lot with the lids open. Is there any particular reason for doing them open/closed, or does it just boil down to personal preference? What are the pros and cons?
I have finished a character in Zbrush but now I want to sculpt it with his mouth open with 3D layer, the problem is when I open the mouth with the move brush, the polygon are stretch. How can I have my character open his mouth without having this problem and without losing any details from the head ? Thanks for the answer
Do you use the OS open dialogue, or the PS open dialogue? the PS one is a little slower to open at times, but i have never had it resize itself on me. Instead of File > Open, just double click on the blank gray space, much faster :P
Come on. :) I'm pleased to chat. When I click on the links, the pictures opening separately. And on the polycount, there is an empty window. It’s interesting that the polycount or deviant art has changed. p.s. I did it! B)
So after feeling stupid for a while and looking trough the internet, I still can't understand to open a ZPR file which is supposed to be from how I understand it a new way of saving everything including settings and such, but how to open? Please help