Hello Friends, There is a new Blender version available, and so we release a new version too. Bforartist 4 version 4.3.0 Bforartists is a fork of the popluar open source 3D software Blender. With the goal to improve the graphical UI and usability. And is, like Blender, open source and free to use. The binary downloads can…
I really don't know how to make this better, if you have any suggestions or any critiques at all, please help me out :# this is a really old piece i did, and when i look at it i'm still not happy with it, but i don't know what is off about it. i even knew i'd run into this problem, so that's why i copied the scene from the…
Fun topic! and everyone's feedback so far really mirrors my own interests in games. Interactivity, interesting emergent gameplay, and progression systems are my absolute favorites. To add just a bit more... Characters: Interesting back story and personalities that don't get in the way of gameplay. Valve's been doing a…
i was trying to convey that games are not going to really get "better" the graphics will get better the hardware will get better.. but i really think the overall form of entertainment will mimic the other forms of audio visual stimulation.. i dont see comparing the game industry to the movie industy harsh becuase they are…
Thanks guys - your feedback is extremely valuable to me. I'm glad you all dig the site... My last site was absolutely horrible... impossible to navigate.. popups... hard to update... obtrusive.. Having said that, my goals for this site were as follows: - Easy to navigate - Quick to load - Works in IE and FireFox - Doesn't…
[WIP] A personal project with a focus on using of trim sheets and tiling textures in environment production. If anyone is interested a daily blog of my progress during this project can be found here http://jameshmontague.com/Blog1.html (Apologies if the site doesn't work properly on mobile devices) It's been a tough…
We are so pleased to finally be announcing our very first Community Project: the Polycount Tower! Presented by Sketchfab, the goal with this project is for the Polycount Community to have something they can all work together on and contribute to. No deadlines. No rules. No prizes. All for the fun of making game art. Over…
So, after people talking about it here I thought it may be better to create a master thread for anyone entering the Blizzardfest 2014 contest. Since Polycount isn't officially entering the competition, this single thread may be a fun way to post your work on PC without having a barrage (assuming anyone plans on entering)…
This is a model that I'm calling quits on and punting towards being finished. The rear needs some more loving, while the last set of details needs to be fleshed out. Began before I punched Maya in the balls (sat as a WIP for a while, then dug it out), then pulled into Blender to fix the bugger and finished the majority of…
Hi all,This my first time join to playcount contest,and this my first time make fanart from league of legends i see much talent artist in here so this really fun to see many artwork in this contest :blush: And for the beginning this my really rough concept,the battle of tree,maokai and ivern I like both of these…