Progress on Sol was halted for a little while while I focused on my Photogrammetry project, but I have now returned! With exciting news, too - our early demo for Lone Sol is now available on itch.io! https://nameheregames.itch.io/lone-sol So, here's where we left off! I realised we were off to a great start when I loaded…
losing motivation to create my car art and car models which i've been trying to do for a minute now...just now started seeing progress with 3d. But if a machine can spit out 20 ideas in 2 secs that makes me like obsolete i guess. I'm in drafting school (AutoCAD)
The work is pretty lumpy. None of the character work is very compelling or attractive. Both props and characters need a good foundation which you can get through practice. You can speed up progress by taking a character creation course and there are many good ones to choose from.Keep having fun!
if you feel like you're falling behind, keep a journal so you can see the rate of your progress. You might find that you're actually accomplishing more than you think. Also with hard surface stuff like this, the last 10% of polish is really important; a darker cyberpunk, neon-lit alleyway could be a better composition fit…
Hello! These are the living quarters on board the spacecraft. The level will consist of three bedrooms with bunk beds, a general toilet combined with a shower, and a corridor. Since this is a modular environment, I started by creating a level map out of cubes representing individual modules. The next step was to create…
Hi! Im stuck and cannot progress further on my project. I need to bake 128 sided cyllinder. My lowpoly has 32. I tried adding support loops scaling highpoly so it completely encapsulates the lowpoly, cages, different software but i cannot get rid of waviness at the bottom. What can i do? Is it even possible? My colleagues…
I wouldnt post it unless i wanted to redo it in some time so that i can show progression. The roof is not the only part with problems and the lighting is not very flattering. If it had any complex materials/shaders then maybe i would have posted for that but...
(4/7/21) Hello again Polycount! Just an update on the project so far. Work on the project has slowed down since I recently started a new term of college and have been focusing on my classes, but I am still trying to also put some time aside to keep working on my environment here and there. It can be difficult for me to…
progress has been slow but here is the (hopefully) final render and I can finally move on with this project :# https://www.youtube.com/watch?v=vSke7kVLz4s
Polycount and Skybound have teamed up to bring you a contest that will meld the characters of Dota 2 with world of Invincible. <More to come. Specifically mention that this is not an official Valve contest and that entry to the market place for the winners is not guaranteed> THE BRIEF * This is a 3D modeling & texturing…