Hi guys, my name is Dmitry and I'm from Ukraine. Despite I'm trying to get familiar with 3d Max for a long time, I'm not getting any progress with it. Yesterday I saw your forum and it inspired me to try to improve their skills I'd like to ask your help with learning some basics of moddeling. I want to get involved to the…
Hiya people! I've been running a blog for a while now and wanted to share all the blog tips I have been doing so far with all of you here on Polycount too, doing these on a weekly basis has given me a pretty big backlog over the time I have been doing this and I will share them all here, including the new ones going…
Fuero Games, a gamedev studio specializing in development of crossplatform (web & mobile) games based on Unity 3D engine. is looking for 3D Graphic Designer. SKILLS: - Knowledge of at least one program for processing 3D and 2D - Basic knowledge of creating 3D graphics for games - Fluent English - Ability to independently…
Newest edit: (see the latest post for more info) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Hi everyone! I'm making this small gamedev project to add something to my portfolio. It's a puzzle/room escape…
Hello, I'd like to share with you my graduation project. It's not stricktly game art, but its heavly inspiered by games. I'd also like to get back into gamedev soon and i love d3 a dota2... I just hope I will not be banned for posting it... XD I'd like to make a game that continues this story or is based in such…
It sounds like it does some un-premultiplying alpha internally and hits division by zero on black alpha? It was always my pet peeve with Photoshop and basically all 2D bitmap editing packages that it somewhat requires PhD about graphics formats to do what we want in gamedev for packing textures - just give me raw access to…
Sorry about the simplicity of these props guys. I am commissioned to do these simple props for a science-fiction gamedev project but wasn't entirely happy with how my work turned. There's a ton of amazing talent here on these forums and I was hoping you would offer me some advice on how to improve my craft. I'm not…
ptex doesn't add to vertex counts as you encode things on per primitive level (per face/quad) which isn't necessarily better and means you have to use additional shader stages. https://developer.nvidia.com/sites/default/files/akamai/gamedev/docs/Borderless%20Ptex.pdf however I'd agree it ain't there yet for every-day game…
Hey Guys! Just wanted to say thanks for all the support. Special thanks goes out to MoP and all the guys who contributed to This thread. Without this thread i never would have launched into the world of advanced vertex blending and all the R&D work that went into it. I also want to thank Tyler (gamedev) and the amazing…
Thanks for the tough feedback, guys. @breakneck: modo does do texture baking, including ao baking. All the models up there have an ao pass on the diffuse, but I guess I muted it too much in Photoshop if you think it's not doing anything for the texture. I'll toy around with it a bit more. @gamedev: I suppose the Work Time…