While I do appreciate where you're coming from, When I say it's just a matter of practice, I'm serious. A lot of sculptors start with highly subdiv'd spheres. Taking a highly subdivided whatever and noodling forms out of it is hardly impressive. We can all do that (and anyone who's DLd Sculptris, played with Blender or…
Hello! I'm exploring the process of creating a game from the ground up. My goal is to develop a puzzle game where the initial player enters a room filled with playing cards. The player will need to engage with these cards, selecting three to flip over.I was picturing the cards appearing closely as a UI, or possibly they do…
Go look in the coding and scripting bit ( https://polycount.com/categories/coding-scripting-shader-writing ) for an idea of the sort of things TAs deal with - I'm going to assume you're fairly new and I think you're lacking a little context. It's difficult to give a practical example because what you're asking for an…
when I check preserve normal, the process is very slow and locks up about 1/4 of the way through and I need to ctrl+alt+delete end proccess the Meshlab program. Disabling post-simplification doesn't really seem to do much, will still have overlaping faces, just in different places.
[img2=right]http://boards.polycount.net/images/features/dw4/image_02.jpg[/img2] DOMINANCE WAR IV Only the dead have seen the end of war. Ladies and Gentlemen, war is upon us. Our enemies are gathering in the shadows and it will not be long until we must once again pick up arms and defend our homelands. How will we…
Code Name: Monster Slayer, Relative to Darkness is a game based on objectives, vendettas and intel to garner power and upgrades. Objectives, vendettas and intel decide the progression of maps in the campaign of five on five first person action. The game's ambience is that of an homage to the horror movie genres of American…
All of these have given me very good ideas, but what about baking? I've seen some people say that it's a similar process? What software was used for baking and whatnot?
Welcome to the world of Cyber Goblins. Game Story Summary Four Companions are Exiled by a Evil Wizard that holds the
keys to time and space and has sent them into the far future with a portal
conjured from life-force energy which he is harvesting from the creatures of
the land. Our heroes are mysteriously thrown into the…
You know what I've loved the most about this contest? It was a reminder of the old days, where Polycount was based around the PPM - plugin player model - for the Quakes and Half-Life. It's been a nice ride and I hope we can do it again some time. And with that, we now have just under 11 hours left in the Team Fortress 2:…
Hi guys, we are a group of students working on a small game in unreal 4. We just finished working on our prototype recently and are going to focus on the art next. (take a look at our unreal thread if you want to know more about the game) I would like to share our art progress with you and plan to update this thread every…