Hi guys, i'm gonna post my efforts on creating realistic assets, 100% procedural. My goal is to get better at texturing. If you have any advice/resources to help me learn, it would be awesome :) sketchfab link will not show in this post, i says error, i don't know why..So i'll paste the url…
hi polycount i did female head study my focus was on forms and primary structures and secondary i need ur feedback what is wrong what is not here i did spend like a hour from painting skin to hair\eyes just quick work to fill things up bald skull it's seams wrong to me i can't work and see what to change here quick render…
Hey guys, I am studying Re-Topology, I modeled this weird girl in zbrush and started doing the re-topology just for test. I found some difficulties in the ear and for closing the mesh could give me some tips on the process? Looking for some more friendly solution I found 3D Coat and its tools are very simple. Sorry about…
Hi All, Trying to practice my anatomy with a likeness study over the last month or so. Been constantly comparing to my reference and reworking this as i go but ive gone blind to how i need to fix it. Progress: Ref: Any critique would be awesome! please let me know what you think :)
Hi, Do you think it worth it to study at an atelier if you have the money. I was thinking of taking some courses from London atelier of representational art and I read people saying bad stuff about the method they use I.e. sight size. It just one of the problems I'm trying to solve is having garbage eyes where I can't…
Hey, folks Here I have a shading study in Mental Ray I did couple days ago. What do you think about these renders? Also, what do you recommend me to watch/read to achieve a better quality? Thanks for your attention, people.
I see AI as largely beneficial; it introduces controversy in the weaker studios who use it, and is a good indicator of a poorly managed IP for larger studios. These are both good for me since I'll be competing with everyone else. While companies are firing top talent and resorting to AI slop, I'll be quietly building…
I recently started doing new tests and studies with interactive 3D (games). I stumbled upon a technique to make fur and I was amazed (technique used in the game "Shadow of the Colossus"), so I decided to work a model using only texture to generate the fur. To generate and work the textures used the nMaker Tools. webGL:…
2 Hour Sketch 1 Hour Wrinkle Study 2 Hour Troll Head with Wrinkle sketch 1 hour Female Torso 1 Hour Male Torso I will be trying to post daily 1 hour sketches starting today - anatomy is always best when you do it every day :)