Hello Polycounters! :) Im looking for criticism for these rocks I modeled in 3Ds Max, sculpted in zBrush and baked using xNormals. * Normal Map * Ambient Occlusion Map * Curvature Map Please fire away! :poly122: ( I am aware that 2k textures for just a rock is a little unnecessary :P )
Saw this today. Checked its videos and it looks rather nice for environment art. http://www.blackcarbon.net/uvtools/ Is there a similiar tool that is free?
Hi! My name is Gabriel LaShell I am looking for work as a 3D hard surface modeler or a prop modeler. I enjoy making stylized environments and props. I am able to do low and high poly props. I graduated from Sanford-Brown with a Bachelors Degree in Fine Art with a focus in Game Production. I have entry level skills in all…
Hi all, I'm currently in the planning stages for a turn based game for PC, and am looking to make contact with a 3D character modeller and get a feel for the prices being charged. I appreciate that it's a difficult question, but I was wondering if based on the image and information below, if you might give a price estimate…
Heh, just thought I'd make a bit of a light-hearted post after browsing through a lot of artwork on the forums. (This is not about what looks cool but what is probably going to be the future) Do you guys think crates in the real future might actually look like these: or more along the lines of these perhaps: I'm personally…
I'm a rigger primary working with 3ds max. You can check out my demo reel at https://vimeo.com/46594086 . I usualy focus on rigging and tool design. Problem being is I don't have a lot of models to my disposal. If anyone is interested please send me a message with possibly a link to some of your work. Characters I'm…
Hello, My name is Phil, a friend of mine and I are working on a multiplayer role playing game and we are in need of a concept artist. We are looking for someone who can draw fantasy landscapes. The game we are making is set in a medieval fantasy world with anime styled models. We already have multiplayer functionality and…
For the issue with the hard edges, it looks like you've set up hard edges but do not have splits in your UV map. You'll need to soften those edges or split up the UVs so the hard edge regions are isolated. See the Best results -> Hard Edges and UVs section here:…
Howdy, Just having a bit of trouble with Substance Painter. The height map is creating this really stark contrast that just looks awful. Can someone tell me how I'd fix this?
Hey there, we are looking for an animator who can create animations for a cinematic scene / intro scene within the next 7 days. It's needed to animate a cat and a hamster in front of one placed camera. The animated scene should be around 10 seconds long. Contact: christoph.fricke@rawvengeance.com Best regards, Christoph…