So- been using Bodypaint for a long while and never had an issue with this. But, all of the sudden, when I go to edit image, if it's a .tif (preferred), nothing happens. doesn't go, no error. thoughts? import/export reinstall? big pain in the rear end.
Hi, I edited my last post and suddenly after saving its not visible anymore. If I go to my draft page its linked there, but I cant repost it because it has to be checked first ( I guess because of Spam). Is there anything I can do?
HAPPY NEW YEARS! Let's see some badass works now for a full year! Mods: Not sure if one was planned, or what is going to happen with the 2014 edition. First doodle of the new year!
I'm looking for a freeware program that will let me edit paletted bitmaps, and also manipulate the palette easily. Paint.NET: doesn't really support palettes. Gimp: I can't abide the interface, and it seems limited support of paletted images anyway Does anyone know of any others?
In max 2010, is there an option to always have editable poly NURMS active (not the modifiers but sub object)? Recently it started switching off when i deselect the object. I dunno if updates caused this or i hit the wrong key by mistake, but i'd rather have it on all the time. Any thoughts?
Hi Guys, I am working on Waxworks Special Edition and I would like to share a screenshots of the Characters and the Environments we have made so far. Chris McLaughlin - Characters, Zbrush, Textures Patrik Spacek - Environments, Shader/Textures, Level design Museum Guard - final Guard's face and hands Entrance to Dracula…
So in NDO when I convert a selection to a normal, the layer editing window doesn't appear to let me change size, depth etc. I'm having a similar problem in DDO as well where after I've created a project, the window doesn't appear that has the albedo, gloss tabs etc.
So long as you click Paint Mask in Photoshop, you should be fine. Otherwise your paint edits will be overwritten to the values in DynaMask the next time you edit the mask.
I imported this model into 3ds max. applying edit poly modifiers breaks the smoothing groups in it. How do I preserve smoothing group while applying the modifiers.