hello folks ! i decided to create a new sketchbooks of my works done with zbrush so, there 3 models i'm working on : mass effect alien idea : i'm trying to follow Kurt Papstein's workflow for my own pratice, i had alot of fun time working on it and unfortunally, i lost the face sculpt that i was so satisfied because of…
Hi All, Thought I would start a thread for the random zbrush doodles that I create out of work hours for fun. They are normally 1 nights work (sometimes a little more depending on how much I am enjoying it :) ) So to kick off, I am a big fan of sci-fi (who isn't) anything sci-fi really but in particular products with a…
Man, im having so much fun with this now. I switched from usning a Greatsword to just the sword and shield, its a million times more fun now! I went back and farmed the Great Jaggi with ease, and just fought the Qurupeco tonight. Went in wildly unprepared... and failed after weakening him to sleep, but was doin really well…
I played this for a while, from a beta phase just before launch 'til about 6 months in. Bear in mind that my experience might be out of date now. The main problems with the game as far as I was concerned were the massive lag fests that was the endgame mass battles, and the way the game got much, much "grindier" at the end.…
Try em both. Most people get turned off to animation at the rigging/skinning phase but don't start there. That takes another skill set and if you're an animator the technical side shouldn't be your first concern. Creating realistic believable motion should be your first. Honestly, start with a bouncing ball and the 12…
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
UPDATE 17/2/2018: We are right now looking at potential candidates and have therefore closed off submissions for now :) Tunnel Vision Games is looking for a 3D artist who can work on our first-person puzzle game See You On The Other Side, which is being developed in Unity. We need your help taking the game’s visuals to the…
For my University course we had to prepare a piece of art for our portfolio. I chose to model the first safe house of Sleeping Dogs but a bit different, based on a concept art by Stuart Ng. BLOCKOUT Firstly, I started by making a very basic Blockout of the scene. I had to be careful to position the assets as close as…