Good Evening Everyone, Our name is AMaLI Games and we are looking for new individuals to join our team. We are a people-first organizations and seek to utilize or skills, experience, ambition, passion, and drive in-order to effectively and efficiently deliver a unique and user-friendly gaming product. We are looking for…
I have a few models this is starting to happen to me. Once the error message appears, I go to click to find the faces, and max crashes - every single time. The weld idea isnt working on my model. I receive a prompt from max that no vertices were within range. Is there another way to identify the face? This one has me…
Didn't think I changed that much, but apparently between tweaking colors, adding roughness variation, a little SSS and "make-up" layers, it all amounted to quite a bit really fast O_o Time to assemble final materials in-engine?
Quality is different from engineering. It's still fact that exotics are at the front end of road car engineering. There's nothing "sloppy" about it. Leaf springs are sloppy engineering. (hahah, I had to! Sorry.)
If you want to work in games, then ideally you would make assets that will be shown in a game engine, and would work in a game. Environment art in game development is a great option, lots to learn and achieve. A demo reel is less used in game development, as people tend to have less patience and don't want to wait even a…
Gotcha, after your response I kept trying and found an easier way to fix the seam without the shader tweak. I kept the mirrored uv shell in a tile to the right of the 0-1 tile and made sure the uv's weren't reversed (they were blue in Maya instead of red like I had before). Then in Unreal I could set the X-axis tiling mode…
Erm... this is not Unreal Engine, it doesnt even look like UE, what makes you say that? This is running on a Modified Crystal Dynamics engine. (Same engine that powered previous Tomb Raider games)
Sorry, but I don't agree that as a measure of success - unless you are specifically applying to a studio using that package (which you can't guarantee right now as you are just starting out and need time to learn and build a folio). You need to have good fundamental knowledge of core techniques and a strong, carefully…
I'd go with this. It's a great excuse to make a KICK ASS environment with high focus on lighting. It doesn't need to be a question, it just needs to be a topic really. So. "ENGINE LIGHTING - AN INVESTIGATION INTO LIGHTING TECHNIQUES IN VIDEO GAME ENGINES" (all caps is super important). So you have a third of your paper…
So i started off making some foliage rocks, so that i could use them to get a sort of rough block out going in-engine, I wanted to get my things in engine as soon as possible so that i could start doing multiple passes on all the assets, my idea is do a quick first pass on all assets and bring them in engine and then…