Hi. Does anyone know how to do it? Lets say I have a flat concave/convex polygon with N vertexes and I would like to project it on the surface of a mesh along some direction vector. Basically like a decal or imprint in pro-boolean. The result mesh should have the topology of the mesh on which proijection was done. Example…
Hello everybody, My name is Daniel, I'm from Chile. I'm a professional artist looking for some projects to fill a few slots this semester! My rates are CHARACTER DESIGN: ~120 USD ILLUSTRATIONS: ~250-400 USD Online Portfolio Social Media MAIL: daniel.romero.ulloa@gmail.com I'm highly especialized in art for rol campagins,…
Hi, I've been working on a game for the past 3 years and tried to come up with innovative techniques throughout production to increase quality without tanking dev time. I think one of the biggest achievements was managing to create a modular set of cliffs that were reused across multiple biomes and served as the core for…
We've created a brand new forum found within the 3D & 2D Videogame Art section of the Polycount Forum. Some of our members are rallying together to collaborate on a videogame environment using the Unreal Development kit called the 'Unofficial' Polycount Collaboration Project. Here's the logo they whipped up: Here's what…
I’m working on a project that needs LowPoly wooden ships. I am a programmer, and I have an illustrator. What we are missing is a modeller. If you feel free and want to work on this project, inform me. Samples:…
Just thought I'd follow up on here since a similar issue happened to me (again). Assuming folks aren't using the projection wrong (have models visible and geometry turned on to projection settings)... It's almost always a scale issue. I was using Character Creator recently which has a terrible scale for zbrush sculpting…