We've created a brand new forum found within the 3D & 2D Videogame Art section of the Polycount Forum. Some of our members are rallying together to collaborate on a videogame environment using the Unreal Development kit called the 'Unofficial' Polycount Collaboration Project.
Here's the logo they whipped up:
Here's what project lead Skulburn had to say about the project:
- The project is essentially a giant portfolio project for everyone involved. We've chosen a subject together that we think is fun. We will be developing this project to become a downloadable (and/or watchable video) demo environment where the downloader can actually play a little bit of gameplay within the envirornment. Showcasing everyones hard work and talent as a community.
- The entire world has been engulfed in bio-chemical warefare for several years, the entire planet has rapidly overgrown due to this, and this means that essentially the entire world is an unexplored wilderness of forest. However, one city was kept safe, as a haven for all the surviving humans. This is the city we will be creating. It includes both semi-futuristic skyscraper environments, and a large area surrounding the rich city centre, completely covered with slums, which are built amongst the ruins of the previous city that was built there. The slum people are constantly fighting for survival, while the rich and powerful live life within the protected and almost perfect city in the centre.
Theres a lot more to say about the city in detail, but we'll cover these things a little later
- We're developing with UDK. So UDK July release is required by all members. Then any programs you need to make the assets (3D Modeling program that can export to UDK), Texture painting program, Word, or Notepad for writing things. Thats all
- Not entirely sure yet. I expect this to take quite a while due to the scale of the project. But if i were to take a guess, i'd probably say 4-6 months. Its not a short project by any means.
- We're currently looking for Concept Artists. Environment and Character Artists we have plenty of, but we need people who can draw from references and descriptions of the environment/characters, etc.
If you feel like helping out, head on in and find out what you need to get busy with this collaborative effort.
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