modeling wip 1 day, used blender to make the rough model sheet, wanted to make it. Was going to be all blender but i got frustrated with it again lol. updated the concept, will get to everyone's updates when i can shared pc.
For my Artstation setup I was mainly looking at an awesome, recent character art post: Exiled Pink Knight by SeungHwan Jeong. My character is much simpler in comparison, but I took what I could in terms of how to present work well. So I took some headshots in Sequencer and MRQ, and also took some screenshots of my…
Hey everyone, I'm currently working on a knight character inspired by a concept from Christian Villacis, and I wanted to share my progress with you all. I'd love to hear your thoughts or feedback
I am struggling with an issue when exporting to substance painter. whenever I export my model into substance and bake it, all the world space normals have discontinued UV seams, this means triplanar projection and smart materials all have seams as well. I have been trying various methods to find out how to get around this…
Okey look, im soon to have a mental breakdown, Why the hell does it have to take so much damn effort to make a extremly simple shape? I mean what the hell. Am i missing something here?! Here is some splines with a surface modifier, looks good? NO. if we look at the wire beneath we can see that it pushes the polies up and…
Issue .. colour ID anti aliasing with Zbrush - xNormal - DDO pipeline So I've been following some tutorial videos for using Zbrush, xNormal and DDO. Colour Id's being created in ZBrush and the maps exported with xNormal. The video suggests simply using a hard edged brush is enough. I've also tried solid coloured subtools.…
Alright, one more try, the previous post got removed for some unknown reason. I have the following high-poly and low-poly assets: HP - https://drive.google.com/open?id=0Bxiv4nwNFlKhcllvaU1nTERlcEE LP - https://drive.google.com/open?id=0Bxiv4nwNFlKhV0xfVE1jVE9lcUE I go through the following steps to get my normal map: 1)…
You really need to care more about colors. Theyre soo important. You gotta learn color theory and have complementary colors in mind and adjacent ones. You new scene has terrible color usage and it destroys everything. I can barely see anything with those unfitting colored lights (colored lights are not bad, just you used…
BBCode no longer works, you can either use the toolbar to embed pictures, or edit the whole post using HTML. As for the model you have the big form and volumes right, but the small details are messy and inaccurate; To get better at accuracy collect more references and study them harder, try making paper and pencil…