I run my i7 860@3.99GHz and I'm not an expert but I think I can help. From my own experience: 1) Odd numbered CPU multipliers are more stable so you could increase the multiplier to 21x (discovering this was the most interesting thing I came across and very few sources I found mention this.) 2) A BCLK frequency of 178…
First off, thanks a lot for the advice, it helped a lot! I've prioritized the display quality a little more, and the result was more than disillusioning: None of the displays of the laptops below 1.000 Euro was truly qualified for professional CG work. This is scary though, because now I might have to consider increasing…
mmm, yes and no. When I said elegant and without hassle, what I wanted to say is that for me to have max at an "optimal level" I have to hack the Sh#% out of it with plugins and utilities, etc . In xsi I can open it and start working without worring about constant viewport lag, 3ds max screwing stuff one version after the…
I would like to go on further and ask you why you have done the panels they way you have? The reason for all those panels with screws and such, would be for them to be easily retractable. That is, that installations are drawn on racks and shelf behind the panels. If you really thought of what installations and wires are…
Yeah if you're importing dense raw meshes just to bake, performance issues shouldn't be much of a problem. This will tax your CPU/Ram more than anything. If you want to retopo a dense raw mesh to create the low over the high, import a lower level sub-d that your PC can handle. Max really isn't suited to work with raw polys…
Actually I have imported the original shotgun (with hands and bones) and attached mine to them, in place of the original shotgun, then "re-skinned" it.. With the materials I have assigned the exact same material which applies to the in-game model... I mean, .../materials/models/weapons/v_models/v_shotgun.vtf or something…
I just picked this game up yesterday after watching a friend play it for a little bit. I was mostly impressed with the characters. They are very well done!! From the designs, all the way to the final in game version, you guys did an amazing job. Unfortunately, I do not feel the same can be said about the environments.…
Renderhjs: I have the graphite tools assigned to a hot key so I can quickly show it or hide it. If you look in your customize user-interface section its under "Graphite Modeling Tools..." Like I said, this opens and closes that interface. Since we are on the topic of broken stuff in max 2010. I have the 64 bit version and…
I think this thread should have a rule: Every time you post comments on other people's ideas you must also post a new idea yourself I had some game design ideas, and I thought it would be cool to have a thread talking about unusual game design concepts. This thread isn't so much about what ideas would sell the most games,…
Hey all (hoping to post in the right section this time :P) So I am building a new rig, almost done. But I am wondering what would be the best hard drive setup for it. There are a few things I know I want, but some things are still TBD. The plan so far : - DRIVE1 SSD 120GB OCZ Pixel (solid state) Primary 'work' OS (XPPro…