Mesh and diffuse look good, but why is it so glossy ? Scales are not as glossy by default, making your material definition look odd. Also you need a detail normal, or your normal is not strong enough. The small scales look flat. (also it has some kind of pixelated stylized look, like if you put a filter over it?) Eye is…
Mirana mount - the whole concept is a bit lacking (Considering how many other great mirana mounts have been added over time, this one doesn't stand out at all). The model doesn't look that great either but that wouldn't be the main problem with it imo. Treants - I honestly like the idea behind those but the textures are a…
Hello, I am a computer science and game design major. I am looking to learn some of the art side disciplines, specifically animations. In order to do that I also need to learn how to identify and create the proper skeleton for my games needs (hackNSlash). I already know how to rig (3ds Max). I then need to learn how to…
Hi. I am an indie developer looking for someone that can make about 10 stylized characters and some weapons. All models will be paid for but I am looking for someone that is willing to do a free test first to see if we are the right fit. Message me if you are interested, thanks.
I am an independent author and I am currently working on a book about the games industry. Aimed at starters and students it aims to project a honest and objective report of our industry. The pros and contras, as well as tips on how to get in and what to look out for. To spice up the content a little I intend to add about…
I thought this by thread title i am crying and i blame poop for it. If you have the time simulating some folds and seeing how they do things or even watching videos perhaps of fashion shows might help this along. Didn't say stylized or realistic so idk how to really address this other than the above. Other than that , they…
I'm a soon-to-be fresh graduate out of Ringling, and I'm looking for an entry position as a texture artist. I'm skilled with traditional textures, acquainted with normal-mapping&co., and I'm generally aiming for the complete 3D trade-skill set for the future. My website is - http://www.planetquake.com/skingun Thanks for…
http://www.eovia.com/products/hexagon/hexagon2.asp Looks like its stealing from every app out there, but i really don't care about that to be honest. It does look like they may give zbrush a run for there money....now if only xsi would implement all of this good stuff:)
Tiny Talisman Games is looking for stylized environment and prop artists. Tiny Talisman Games is a Game Art Production studio focusing on the stylized medium for clients around the world. We have worked with both AAA and indie studios and are looking to expand the team. This is a remote position. Skills needed: - A good…
No. Eight 1k textures means you have blown your texture budget. Oops. Start with breaking up the meshes with general shapes, windows/doors/columns/pipes/etc. Like RyanB says. Then add multi texture blending and similar shader tricks. Add detail meshes. Etc. Look at how pro environments are setup.