Hello PolyCounters! I've been working on a project with my long time programming friend and some new faces that have tagged along in the past two weeks of development. Now that we've gotten more into the game and understand what we want versus what we need for it, we've all decided to look for some new people to join on…
Hi folks Me and a small team I'm building are looking for a talented unity C# programmer to under go a small project. The theme is a children's game based on "Plants vs. Zombies" structure of gameplay. But has fresh characters, towers and some interesting mechanic ideas. Hopefully we will get this green lit on Steam as a…
Hello folks :) I working on my own game engine as Thesis project and I'm looking for an Artists who will help me and lend me (or create) assets, scenes for internal testing of rendering posibilities. My vision is to create great and simple tool for artist. It will be cool to have a BIG good looking outdoor and indoor…
@Sidney Eliot Generally speaking, these shadow issues are fundamental to all renderers, not specific to Toolbag. There are some tricks that can be done in raster rendering engines to soften shadow faceting somewhat, but as you note in the last part of your post it's a problem there too. The software can only render shadows…
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…
I am a 3d modeler/texture artist looking for work. I'm extremely passionate about games and game design, and i'm always looking for ways to better my craft. A little info on my work. I model my assets in Maya and do my textures in photoshop/nDo. http://thegreatwesley.webs.com/ Thank You for your time.
Hey Xane Looks pretty sick overall. My crits:- 1- The chest piece/shoulder pads could use some more extreme deformations like extrudes/bevels/general hills and valleys idea. At the moment it looks like youve got a base of simplistic armour and youve slapped on some stencils on it. I suggest go and really bring some pieces…
I personally like this one: It's the only one where the wood grain texture isn't buried under unnecessary noise. The other 3 versions of the texture look less like wood, and more like. . . sandstone or burlap. I'd say material definition should be the goal. Only add details that make the material look more like wood. Also,…
Hello everyone! I am a third year student of art program. And i'm looking for an intern this summer. I have my portfolio right now but I dont feel really confident and tginking about replacing some stuffs with better ones. I have no idea what kind of 3D modeler's portfolio will get me a intern.I truely hope someone from…
Hello Polycount Folks! My name is Tim. I'm the CEO and Creative Director of Lockeblade Interactive. Ive pulled together a team of nine individuals (a mix of programming, art, music, and writing talents) to create a prototype for a next-generation action game. We are currently using Unreal Engine 4, which supports a…