Is it possible to render a tiling plane (using "Save Screen Image") with the light effects and viewport filters turned on onto an image? I know you can specify the height and width of an image but the viewport camera has to be exact in order for it to tile correctly. Has anyone ever tried this?
https://cdna.artstation.com/p/assets/images/images/000/559/958/large/morgan-yon-26.jpg?1426773755 thats the image, but i dont know how to make the water surface in unreal :c some of the cable sinks in side soo
Hello! I want to share some images what can be used when unwrapping models. I hope somebody will find them useful :icon15:. Images are hosted on Github images goes in two sizes 512x512 and 1024x1024. Source files in psd format are also available on Github Below is an example
Hello, I got yesterday New Houdini. What i am trying to do is model based on ref images. I set images for background and side view but issue is that when i see mesh i don`t see image. Need the image in order to model. How to lower visibility for the model so i can see ref image behind it?
Its been long time since i have posted anything, This is character i am currently working on my freetime. Critics and some cool ideas are welcome. :) image url upload foto[/url This one is another composition of the Rhino dude image hosting without registration This is another one working alongside with the first one. just…
I've set up side and front image planes and have found that one side in each displays a lot lighter (washed out) than the other, using exactly the same source. e.g. my front image plane looks approximately like the colours and brightness of the original. If I turn my space around and look at the back, the same image is a…