Hello guys, in our project, we have been able to achieve a maximum of 35 fps, even in a scene with nothing but a plane. We also went trough google results and forums and found out that it is possible to set 72 fps in a build, but failed to do so. We are using XR manager. Anyone managed to actually get 72 fps on oculus 2…
I made some progress today with tilebanks and a first map for the Cmd & Kill 32x32 pixel game The maps are edited in Tiled, I haven't programmed yet a parser for Unity but that will be soon on my todo list to load this map inside unity. Edit: Some rendering and unit movement tests And with gizmos inside Unity
Hi Polycount! I've been working on Rallygator for about year and half now pretty much by myself. I Though I might as well showcase it here as well, planing to keep updating this thread as the game progresses further. Rallygator is a physics based Adventure/racing/exploring game with a transforming car. Pretty much…
fixed this issue the solution was posted by Rodrigo G on the Unity forums put the script below on the camera if anyone finds themselves having the same issue basically turns off all cameras then turns on the player camera function FixedUpdate() { if (networkView.isMine) allCams = FindObjectsOfType(Camera); for (var cam :…
Hi
all, Happy 2019! I’m new here and I’d like some feedback on this model I made. It
was made as a learning experience, trying to get back into 3d art and I’d like
to know how to push the modelling, texturing and rendering further. Thank you.
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
I just wanted to post another update. I think this is the final scene that I like. I brightened all the colors, added variations in the trees, and tried to use somewhat of a color palette to make my decisions. The fence was changed from before to this nicer more "What you would think a fence would look like" kind of look.…
Hi, everyone I'm new here and I wanna share with you my work on hair for the game character This hair I made from cards in Zbrush then I created 2 UV set (one for basic texture, one for shadow map) and did texturing in Zbrush and Photoshop. I also created vertex normal map to make them look like solid object. PS: The skin…
http://drav3d.com/exige_unity.html Hey guys, can you confirm if this webplayer works for you? You should be able to pan the car, zoom with the mousewheel and change colours. I am still working on shadows for the wheels, and an environment for the car to sit in. Heres a pic of the car from the dx11 viewport in Maya. If…