I made this environment in Unreal Engine 4 using ZBrush, Autodesk Maya and Substance Painter, it was my first time doing a 3D environment, the castle was made using modular parts. Leave your thoughts! https://www.artstation.com/artwork/ob6akJ
Hi All: I am a new user to toolbag 4. I have a .rar model created in toolbag 3; how do I import it into toolbag 4? When I go to "file, import model" the .rar file on my desktop is greyed out, so I cannot import into toolbag 4. Please advise. Thanks, Reg
Little update to the gun. I used design 1 and 4 and mixed them up a bit. I wasn't a fan of the holographic sight on 4, so I took the buttstock from 1 and added it to 4 and edited the front barrel.
Just guessing but each pass has 2 512's for each character, if he used one 1024 that would be 4 512's. 2 more then he needs. 1024x1024 = 4 512x512 512x512 = 4 256x256 and so on.
http://www.strategyinformer.com/news/6549/pixel-force-left-4-dead-a-retro-take-on-the-left-4-dead-series [ame]http://www.youtube.com/watch?v=sTTAvw0-Bms[/ame] http://www.ericruthgames.com/ The guys personal site must be getting hammered it was pretty slow... or his host sucks... or maybe its mine.