Yea we need to show off the progression more for sure. Basically each round time you start the game you start off at Wave 1 and see how far you can get. Each time you beat a wave you get a weapon to add to your weapon pool. Your weapon pool determines the types of weapon drops that can drop randomly around the map. You…
@Pinkfox You nailed it, the renders are looking dope and you've been crazy fast on this project =) ! It took me forever but I'm starting to have a decent mid/high poly, it still needs some cleaning. I wanted the handle to be big and blocky and along the process it became quite wide. It made the transition between the…
End goal: to use the skeleton to add muscles for anatomy study (almost like an echorche sculpt). I want to try this workflow to see if it would speed up my process of sculpting. I feel like it would force me to only work on the major forms before I am able to work on surface level/micro details. I find myself sculpting in…
Thanks. We are still figuring out what to use for what purpose. Until now we are testing some of the UE4 tools, like vertex painting, terrain tool, road tool, and mesh brushes to speed up the process. What were you thinking about? Here is some of our progress on the terrain thus far. Some concept art, renders and a video.…
This is probably your best place to start; http://steamcommunity.com/sharedfiles/filedetails/?id=123397498 While it's not "hard" to model for someone with experience, it's not easy to do properly if you've never done it before. It's very technical and requires a lot of troubleshooting as you progress through the process. I…
Some more progress: I will start with the Corinthian Column. My workflow I like doing is modeling the base out in maya and then using Zbrush to sweeten up the look really quick. Primarily used the standard brush and "dam" Brush [IMG][/img] I started on some of the smaller pieces, but i plan to repeat the same process as…
Jacksonville, FL. It's a mobile team so we all work virtual on Robyrt and future projects. Until a later date we may or may not come together. There are plans for both (staying mobile or moving into an office) and a line up of games we want to make after Robyrt, a few being prototyped on the side already. In person is the…
Quite frankly I think the biggest advantage to starting young is that no child sits around crying "OH GOD HOW 2 DO DIS? AM I TOO OLD? WILL I EVER BE GOOD? NO ITS IMPOSSIBLE I'M JUST NOT GOOD AT THIS. I SHOULD HAVE STARTED WHEN I WAS 2 YEARS OLD. NO. 1. IT'S THE ONLY WAY." They just draw for fun and they get better over…
Alright, just started sculpting and this is the progress of about an hour of work: Still on the first sub-d level to find all big facial bone and musle landmarks, and he doesn't look so much like Joel yet at this point. Not showing the body, because its very very roughly shaped. The member, tits insisted me to show the…
Hello Polycount, Back with my next portfolio piece, a Sci-fi corridor based of the concept art from Star Citizen. After attending a talk and seeing the awesome work they did I had a browse and stumbled upon this concept art which I really liked the look of so I thought I go about creating it for a portfolio piece. Thought…