@Argent Thanks! It´s not easy to light this scene with a single IBL sky. I have a very dark sky right now with just a few bright spots. It´s doing pretty good job for sort of ambient light and give some nice reflections. I however would like to have a local IBL that will affect on a small part of the scene and not for all.…
Yea I agree any custom rigging I do is always along XYZ, then once it's all rigged up and is a functional skeleton it gets deformed to the bind pose. Just like the mocap pose doesn't need to be the same as the bind, the bind doesn't need to be the same as the rig default. Hands and fingers are probably the most note…
@ Eric here is the windows log (windows is in French originally) windows application log Journal Name : Application Source : Windows Error Reporting Date: 26/09/2014 9:42:27 Event ID : 1001 Task Category : None Level : Information Keywords: Classic User: N / A Computer: WS Description: Container of errors, Type 0 Event…
The template, unfortunately, doesn't even try to aim straight. I can't recall if it even uses a crosshair. The best way I've found to get the bullet to fire at the crosshair is to perform a line trace from the camera location, in the camera direction. I think you can use something like Get Control Rotation to find that.…
Love it so far! The crease between the neck and jawline is a bit too crisp I think, where it approaches the ear you could soften it considerably. Right now it makes it look almost like her head is a separate mesh. Her arms could use more fat, less muscle definition. In the concept notice the flow of the shapes from…
I know this has been talked about alot, but I want to share with you guys my completely changed perspective and hopefully share the reason why its changed and maybe save some of you from being in the same position I find myself in. I used to believe that it was pointless for me to spend 3 - 4 years at an art school to get…
I know "polycount isn't your blog" so I'll try to keep this short and impersonal, hoping some of it can helpful for artists a similar situations. But I feel its important to my situation to explain where I am in life. I've been doing 3d since Highschool, flash games before that in middle school, and I was always into the…
In terms of the way real perspective works in a camera/lens, you actually need to combine the use of lens (wide angle vs. telephoto) with distance from the subject in order to achieve the look you want (there are other factors too, but I think they're not relevant here). If your distance to the subject stays constant, wide…
I think you may need to push your atmospheric perspective more on the mountains. Currently they look very close and far at the same time. You also have a nice focal point in the two images of the trail and cross. Make sure your other images have a clear focal point as well. The top image the focal is immediately that…
End-of-year update :) Small update to wrap up the year. Over the past weeks I’ve been pushing this scene out of early blockout and into a final graybox / art blockout stage. The overall layout and vertical flow are now largely locked, and I’ve started replacing primitives with my own modular meshes from Blender to properly…