Hey all! Benny from Arcane Minis here =) We are looking for someone do develop and design a new 3D render for our entire online store / profile. You can see our current designs here We really like our red and blue look, but it's time for a bit of a change. We would like something that still stands out and gives us a good…
I. (and a friend of mine) are looking for a programmer. you see, we've got this idea, for a game -- a simple one. we've got a prototype, made in blender. we're both accomplished artists who don't bullshit around. we'd love to develop for the xbox live arcade, or for downloadable content on the ps3.. we'd like to start…
Look Dev TD California based film studio is looking for a Look Dev TD to join their team. This person must be able to work on a contract basis and have experience with shader writing and Mental Ray. All candidates applying must have at least 2-4 years feature film experience. If you are interested in hearing further…
The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…
Hi everyone, I hope this is not a dumb question. Let's suppose I have a row of semitransparent walls and I'm looking through them. The further I look, the more opaque the walls appear. You all know this is the normal behaviour of semitransparent textures. Then I export the scene for using it on my Nintendo DS. When I look…
Loom is an amazingly well done, 3D short that tells the story of a successful catch. http://www.polynoid.tv/loom/ "A moth being caught in a spiders web. Struggling for an escape, the moths panic movements only result in less chance of survival. What follows is the type of causality everyones expecting. The spider appears,…
Hey, I'll offer a few crits. Grain of salt, mostly this is just opinion stuff but if you try it and it helps, cool: 1. Bone material doesn't look right. Too soft, porous. Looks like if I swat it with my sword it would be like hitting a pillow. I'd recommend making a mask to section off just certain parts of the bones to…
I have no prior experience with this, so please excuse my ignorance: I want to know what the process is for making a game look the way that a Telltale game does, specifically the comic book look of The Walking Dead and The Wolf Among Us. I'm less interested in how to achieve that exact same look, and more interested to…
Hi fellow Polycounters, I have a big problem looking for a game design school, that is because there are a lot of schools out there world wide. I have been looking for a lot of schools on the Internet but have not made my decision and most of the schools are not what I'm looking for. So my question is does anyone know a…