So i do know that we've been having these conversation for the past 100 years, but it is still fun and quite informative to know where an Environment/Character artist starts. I still haven't quite found my workflow for environment. I've seen people begin with blockout, other with textures and some with a high poly object…
Hi there, I'm quite new in the 3D industry (more specifically to sculpting in Zbrush) and my main point of interest has always been character creation. I would like to hear your opinion in regards to this situation as it looks like I'm not making any progress at all. The problem is: I usually start with a sphere when I…
Yes! That was something I hadn't gotten to yet lol, but I like the mock-up you did. Here's how the hair looks now, just gotta finish off the rest of the hair and I think I'll be ready to start taking some beauty shots this weekend Unless you have any other bits of feedback? I appreciate what you've given me so far
overall shape done now i just need to polish it a bit, do some detailing and decide if i want to retopo/texture it also, someone here on Polycount recommended that I learn concepting in 2D/photobashing to streamline ideas before jumping into 3D, so i started this week. i began with a simple silhouette of a spear and…
My problem is I don't know how, I've made accounts on artstation and Behance and I've started building a portfolio there but I don't know how to actually get clients The field I'm interested in archviz but I'm learning other stuff like Character design and Character Animation, Can anyone suggest How I can start getting…
Hi all! I have a question, or maybe a couple of questions about freelance 3D Modeling work. 1. What is the best way to get started on Freelance 3D Modeling work? I ask since I want to get some sort of 3D Modeling experience and get my career started in it. I spend as much time as I can working on my 3D work, however I'm…
hi @Noth, yes highpolys are zbrush. I don't use GoZ; just because I haven't bothered to research it, lol. For hardsurface and pretty much everything I use a subdiv workflow. I don't normally do 2d concepts, I just have ideas in my head and gather refs. Top 5 tools... I'm not even sure if I have five; it's zbrush, modo,…
Hi, i am a solo developer working on a survival game in unreal engine. i'm looking for a creature artist to make multiple creatures. all creatures have fur. I will provide references for creatures. Schedule * Start date: ASAP * Freelance / remote When Applying, Please Share * Portfolio / creature work * Rough price for…
Quite frankly nothing in here is portfolio ready. I would suggest starting fresh stuff, focusing on small props for now to get your texturing skills up. The thing about art is that after so much time working on a single piece, the speed at which your skill increases actually diminishes rapidly, which is why I think you…
The crowd judjed my vehicle set and found it out-of setting. I acknowdleged mixing a bit of my Spellbound aesthetic into the world of TC, before getting baked again and starting a more WW1-driven set. As reality provides us with ample reference, in IRL conflicts tech from different periods often gets mixed together,…