Yep, I plan to do the following within the next 6 months: -stylized hand painted texturing techniques part 2 -advanced texturing techniques -modular tree and foliage construction -modular architecture construction
Decide on a vignette to create and create the assets for it. Showcase your vignette with beauty shots and showcase each hero asset separately. If you decided to take a modular approach to your vignette, showcase the modularity of the pieces together.
Wowww...this really keeps me thinking to make everything i do more modular and better, thx for the inspiration, really makes you think how much you can maximize the use of your UV's with modular textures.
Modular part (W.I.P) 01 This is a w.i.p Modular part 01, i am using same texture i created earlier this is only AO and Normal . right now there is no texture on white part on wall i will put that later .
Most of the high-poly is modular so i can re-use it over and over again, some of it is not so modular and because of it have hindered me a bit. Gonna try to knock this out of my system asap! :P
So I need to whip up some buildings for a game and im drawing a blank on how i should go about doing it. i.e, for a building like this: I always hear it should be done with modular pieces, but which bits should be made modular?
Hello guys,these are assets modular in Demon Dungeon - our internal project. All modular are stylized handpaint with the dark yellow-blue tone to create an ancient dungeon environment atmosphere! See more hires at: https://www.artstation.com/artwork/rRBPgO
The important thing to remember about working in an engine is that you need to try and get assets into the engine as soon as possible. This doesn't mean waiting until the asset is finished. I usually try and do it once I get the basic shapes down. I'll import the asset into the engine and see if my forms/shapes are working…
Before you start modeling, try to plan for reuse. Have you studied modular workflows? A great deal of your scene can be made from modular pieces, which will save you time and effort (and look good in a folio).