Looks mostly fine to me, but others will have more experience with this. You could shift some of the "loops" of the upper arm towards the shoulder (but still retain enough to allow for internal/external rotation of the humerus). The topology on the inside of the elbow could follow the folds even more so they can be skinned…
a) For a thing without hard edges you have too many UV islands and too many redundant support loops in the geometry. b) You could bend your UV islands slightly to be more straight less curved the way a good packer would pack them a lot more efficient .
Portfolio: https://riadev.carrd.co/ Email: riadev244@gmail.com Discord: riadev244 Hello! I’m Ria Dev, a pixel artist focused on building clear, expressive visuals for games. I’m comfortable working in different styles and open to both short and long collaborations. I also keep my rates friendly for indie teams and small…
The Bundeswehr Mod for Arma 3 and the future of Arma Reforger/ Arma 4 is recruiting. We focus on recreating the equipment & vehicles of the German armed forces. In order to accelerate the development of the BWMod, we need your help. Knowledge of the German Army or experience with development for Arma - or games in general…
The contracts keep on going, check this lovely cow out. Sadly on sketchfab specifically the run loop does not work as it should so expect a hitch. As always still have time available so feel free to ping me an email or message if you have any animation work needed for your projects! model
artifacts like that are because it's trying to smooth faces at radically different angles. you need to change the smoothing groups on opposing sides of major angle changes, or else add support loops around them. you might also have unwelded verts / degenerate tris a normal map won't magically fix them, only compensate for…
Most people here are artists, so you might get fewer replies than you expect. Who is this for, though? This doesn't look bad per se, but why would you want to go through the pain of doing something like this on a phone at all? "Doodling" on public transportation? Programming in bed? Or is this for people who don't have a…
If you were working on 3ds Max, here's some tips: Smoothing group - "Set Smooth" to the model - Edit mode - Select edges to cut the smoothing groups - Click on "Ctrl + E" - Choose "Mark Edge Sharp" - Modifier / EdgeSplitter http://wiki.blender.org/index.php/Doc:2.5/Manual/Modifiers/Mesh/EdgeSplit Bevel - Modifier / Bevel -…
My first guess is that the smoothing groups are the source of the problem. It's trying to smooth the long narrow quads with the square quads on the bevel. Have you tried setting the flat surface and the bevel to separate smoothing groups before baking to see if this helps? If it does, you might still get an artefact along…