On link below page, press ctrl+F and then search "Panel", at least one example there Subdivision Surface Modeling - polycount also check google as well if needing some more step by step for the baking process, looks like one good tutorial here: ArtStation - Understanding High Poly Floaters for Baking Details
You should also look into the Weekly Hard Surface Challenge; its how I got started in Hard Surface. http://polycount.com/discussion/129938/week-8-the-weekly-hard-surface-challenge/p1
This one is a project I made for fun! I wanted to take my modeling further and practice transitioning the topology from hard-surface, to smooth-surface on the same mesh. It was challenging but well worth it!
I need to find a fast, automatic method for combining 2 polygon surfaces. The idea would be similar to a Boolean, but on more of a 2D scale. Please take a look at the image "quad-transition1.jpg". The highlighted ring is a quad strip drawn with the new modeling toolkit. I want to combine this with the surrounding surface,…
I've noticed when normal mapping that selecting surface normals or geometry normals in the Maya bake settings gives much different results. Both methods result in errors in the maps, but in different ways. I was hoping that someone had advice on how to achieve bakes that don't suffer from these issues, and to see if this…
In the last few days Wacom (they make the pen for the Surface Pro) released a driver update to add full preasure sensitivity to the Surface Pro. Combine this with the Surface Pro's ability to run Windows applications things suddenly become more interesting... Surface Pro WinTab driver Review…
Hello everyone, Should I use Blender or Zbrush to go about hard surface modeling? I've heard the new Zbrush 4R2 has gotten a few more tools for hard surfaces. Can anybody speak from experience working on hard surfaces starting in Zbrush? I will eventually be switching from Blender to 3d Studio Max once I have enough money.…
I'm working on an interior scene to play with some DX11 features. I'm running into a problem where surfaces that are parallel to the reflection source have a strange radial specular reflection pattern. The reflection source is on the left. Surfaces perpendicular to the source look fine. Surfaces parallel to the source are…
Alright I have another question regarding the curve mode function of insert brushes. Is there a way to draw out a curve straight out of a surface? Kinda in the direction of the surface normals? Because currently it just draws it along the surface and that's hella annoying! Here's a picture showing what I mean: