Hmm, Paskie is on the right track for sure with the particles and now he's got me poking around the scripts to see what we have to work with. There is a script, itemtest_qc_template, which contains what seems to be the base .qc file they're using when compiling items into the in-game viewer. Now the question will be…
@Tvidotto - cheers for the workshop feedback and thumbs up :). Looking forward to seeing your next project taking shape. @Graze - a bit of both really. If your item is voted up, selected and implemented you receive a percentage of sales. @Josh21 - think of the mask images as four black and white images stacked on top of…
Good morning wonderful artists! I have a question for you: http://steamcommunity.com/id/sakuramoon87/myworkshopfiles/?section=merchandise&appid=570 How can I improve these works? I really love the idea of Rorschach ink spots but I'm trying to make them more clear. Someone advised me to remove the colors, use only b/w and…
hehe the graphire 4 grip is easy to melt :( also my nibs is almost bald and the spring is half spoil and not comfortable to use so i just buy a new one since i already got poisoned by intuos level tablet. :) and ya keep using tablet like around 1 week then can get used for it :) that time my pencil drawing was like this,…
ok why are you assuming things to begin with, how do u know these things you claim? 1st DC was involved from step a to b in the concept process, and gave us a lot of these ideas. 2nd they are going to help sell the set by promoting store links in their videos, and the set will be featured on all the tutorial videos. so as…
Just a shit ton of practice and reference. I think it took me 1 month of non stop fur sculpting to figure it out. Making sure its not over detailed, or too consistently sized. I build it up and flatten it out, making sure the detail is contained mostly to the end of the fur. Also have good sense of form is key. knowing how…
@HellMouth - great ideas, i like a lot the B. It keeps assimetrical the armor but makes it powerfull. Just one thing that i noticed. That part near the neck that goes straight up near the mouth is normally on the side of the shield, but sven doesnt uses one and has more armor on the left side (according to your drawing)…
I'm looking into it now; I'll see if I can get a basic item working over the next day and document the process for others to follow. For now I'm starting off with these for some good reading... https://developer.valvesoftware.com/wiki/Particle_System_Overview https://developer.valvesoftware.com/wiki/Particle_Editor…
I just go to each channel and paint directly into R then G then B and Alpha You can save a .PSD of the diffuse (I collapse all layers though) then make what ever changes you want using that .PSD as your masks .PSD 1+2 but I usually just know what I am going to do to them so I just paint directly on those channels, if I…