This is probably a very noob question hence I put it off as long as I could! But here goes.... This is my setup for baking a groom (converted to geometry) onto a piece of geometry in Marmoset (tried in Blender with a cage as well - exact same results): - groom is set up as the high poly- head cutout/haircap is set as the…
As part of an actively developed indie video game - we are looking for people with existing experience in hair cards / dynamic grooming - of furry creatures. This work would be used on playable characters. You would only be responsible for the Groom specifically, as an expert to the team. We have animators, developers, and…
Looking neat! Curious about the hair cards: Are they placed by xgen too? (as a max user, I'm envious that it doesn't have a built in hair and groom solution)
I was definitely curious how they have these grooms working in real time without a crazy performance drop. Perhaps its just for cinematics? But even still kinda curious to see how heavy it all is.
(16/02/24): First pass of the character. Our main objective was to put the Custom Metahuman in engine to test and tackle any issue as soon as possible. We wanted to see if there was no issues in putting in engine my custom mesh has a metahuman, the groom simulation and cloth. - Sergio https://youtu.be/H8rMeyfuB0c
Hi! I am Elena. :) I am a young 3D artist and at the moment I am working in the film production in London. I am very interested in improving my abilities and knowledge in programs, joining in new 3D projects! My skills are modelling (hard surfaces/ organic models - for gaming and CG products), grooming and texturing.…