Don't forget about custom grid helper objects, they can be positioned and aligned like any other object. This helps when working vertically in perspective view. It's a pain in the ass to always switch from pers to front or left view just to use the vertical grid. Grid objects can be found on the Create Panel > Helpers Tab,…
Looking for a MEL script to change grid size in Maya by powers of 2. Its annoying to go through this manually every time I want to change the grid size when working on modular sets. Anyone know of one? Im pretty useless when it comes to programming it myself.
Hi. I've got a character sculpted in zbrush. With the floor grid 'y' axis turned on in zbrush the character is standing right on it. But when brought into Maya the head of the character (not the feet) is at the level of the grid (I did export it as an fbx, not obj from zbrush). Is this what normally happens?
Ok, I think I get it now. As long as the dimensions fit on a power of 2 grid scale, they're fine? EDIT: That is to say, not necessarily a grid scale of 2 but any grid scale in UDK since they're all powers of 2
Hello, often I struggle with the 3ds max snap option. For example: When I use snaps and I want to align eg. a vertex to the grid, I need to zoom in a lot so I can see the vertex and the gridline clearly. but then the gizmo is out of screen, so I cannot use the gizmo anymore. Sure I can use the working pivot point, but…