Warrior is my practice in modeling tactical clothing and gear. Clay renders and wireframes were done in Zbrush, Maya and Arnold Render. Concept by Oleg_ Ovigon. Discover more at https://www.artstation.com/artwork/lDe3ZO
Hello all. I'm finishing Character modeling project and I'm setting up my final renders in Arnold Maya. Any feedback regarding composition, lighting, errors, or anything else you notice would be greatly appreciated. Here are the renders I have so far: https://www.artstation.com/artwork/xDRB1E
Hello! I'm wondering if anyone can help me with this as I'm at the point of pulling my hair out. I'm trying to render my model and when I turn raytracing on it completely disappears from the render, all except the shadow. I also am trying to render on a transparent background and its not doing that either. Not sure what is…
We teamed up with a client who sells beautiful wall panels. they wanted some photo realistic rendering of their wall panels for their marketing and catalogues. We rendered few images as if the wall panels are already installed in an interior environment. CAD drawings are provided by our clients. Since their panels…
Hi everyone! I'd like to share some new updated renders on my progress so far. This project I'd say is about 95% done. I've got just a bit of polishing left to do, and then it's on to rendering out some camera moves and doing some post work on it for the final shots. I appreciate any feedback! =)
An anatomy study I've been working on, really trying to push the detail and realism I could squeeze out of it. Additional renders: https://www.artstation.com/artwork/aoz3oz
And here is the final render fresh out of rendering: https://www.youtube.com/watch?v=SK41ygEDRh4 Tomorrow, it's (finally) time to set up ArtStation and post the project... :#
Hi guys! I am available for a full-time or part-time/project job as a 3d Sculptor. I can sculpt characters and objects in 3d and do renders. https://www.artstation.com/piovani
Hello everyone, I am doing poses of the character model I have developed in the past few months, in order to polish it and then import it to Unreal Engine and create renders. The character I'm developing is Joker, based on his classic BTAS design, and I am aiming to create renders that resemble those seen in Smash Bros…