I think it's pretty fast at reloading anyways, if you only change a single texture. I never noticed any big slow-downs when reloading a scene with multiple texutre, with only 1 changed. But maybe I'm lucky If you wanted to just reload a single texture node, just change it like this: <font class="small">Code:</font><hr…
Hi, We're the developers of FPS Creator Reloaded for the PC. We're now looking for an experienced 3D character artist to help us create a Character editor within FPS Creator Reloaded. If you feel you can help us then please contact me direct here; rick@thegamecreators.com Rick Vanner Director The Game Creators Ltd
Might be worth looking into setting up a Maya MEL script to link into the "Reload Reference" command in the Ref Editor right-click menu, whereby it does an SVN Update on the referenced file through the command line, then reloads the reference - might save a bit of time if you're updating/refreshing a lot.