http://www.youtube.com/watch?v=SwtfN-KqQ3I This is a video from Leeds and Bradford Airport of the grounds guys pushing back the aeroplane BY hand. My dad is one of these guys.. haha - utterly amazing.
The cloth isn't looking as polished as the rest of the character and I feel that with how stylized and pushed you've made the face, the cloth could get a similar level of push on those folds. Maybe give it a little if the leyendecker treatment.
Here is a short explanation on what I need it all to do: Let us start with the Light blue drawings: This area, is suposed to hold the ligament (Orange parts) in place, so if I move the femur bone (theigh bone) it - as seen with the dark and lights green drawings stays in place where the light bue lines are, but the rest…
I think her breasts should be pushed closer and up. That's a corset she's wearing. It's like the ultimate push-up bra. And smaller waist for same reason.
the way i do wireframe renders is clone the object, add a push modifier with a push value of .3 or less, then apply a standard material with the wireframe box checked
The wall looks almost totally weightless. You should have the character struggle a little bit before managing to push it forward(even thought it's a light push).