Here's another low-poly character that I did. Papa Grande. South American Wrestling monster. Just a single 512*512 colour texture for this one. 1208 tris. C&C welcome.
This thread will show my process from start to finish with this Saturday morning cartoon character known as the Tick. The requirements for this build is 1200 tris and a texture sheet no larger than 512 X 512 .... ALL feedback is welcome :)
This thread will show my process from start to finish with this character(the Tick). The requirements for this build is 1200 tris and a texture sheet no larger than 512 X 512 .... ALL feedback is welcome :)
I remember from editing quake 3 content that they say that a 256 x 512 was just as expensive as a 512 x512... Is this true for all games or was it just true for their game
Here is my small texture experiment. Wanted to make single 512*512 texture reflecting all the materials properties in it. Here is what I end up with. Not happy with the look actually. Hope to get help and crits ;)