there is some drama it seems between weta and pixologic.. i like zbrush and more so the community that can answer any question you have about the software.. i dont like that they wont come off the "it 2d software, you just happen to beable to make 3d in it" additude.. they refuse to aknowledge their largest userbase..…
Get rid of the front page. And if you insist on HAVING that god-awful front page, get something with some decent texture / pixel density on it. What you have right now is crap. Your resume - NO to a .jpg. Offer a Word format at the very LEAST. I've said this before, and you still don't wanna change it, and now more people…
Confused as to why he would do any of that? janeil24kid, looking good, try and work a little longer on the surface so that it looks less like brush strokes. It's difficult to work with branch-like forms in zbrush, one thing that helps though is the Inflate brush. Use it to control the thickness when you get into trouble.…
@ProjectEagleeye Two things. One. "To save your imported meshs, materials etc. you need to right-click on the project folder in the Content browser and hit save. The map is saved seperatly over the main menu." I know this. Just, it's not the letting me Save. I get the error I uploaded. Also, The Load Full Button below the…
SD 5.5.1 Changes: * [Iray] Add "IQ" mode for cloud rendering * [Iray] Update to Iray SDK 2016.1.5 Fixes: * [MDL] View in 3D View does not work properly the first time * [MDL] gradient_interpolation_linear is not exported with the full path * [MDL] newly created frame bottom right corner is exactly aligned with the related…
I've had lots of issues with doctors as well. My father has been in the hospital a number of times and I've learned to be really skeptical about everything they say, and saved myself or family members from a number of costly mistakes. My general advice is this: Never take what the doctor says with full faith. Think about…
We are creating a game with customisable avatars, and monsters which share a common body but have different accessories. Each monster is made up of four separate meshes: Body - this is the main mesh that is shared through all the monsters, with only textures being swapped Accessories - a mask, a shoulder accessory and a…
The maxscript listener code is fine, as long as you take the core of it and wrap it up nicely. Everything in the listener is written specifically for the objects that it is dealing with at the point, so I normally add a layer of abstraction. A simple script that I use a lot is rotating a character. I build my characters…
Did some retargeting tests of a previous export of one of my rigs and it seems to work well? Retargeted the rig to the rig of AnimX Advanced Cats to see if we can save time on the movement for the game since it has a range of animations to choose from. Though I did encounter some problems with the feet not being weighted…
Hey guys, just a little update. I spent some more time on his muscles and blocked out his clothes and stuff in Maya. Feel like i should be going a lot faster :/ would love some crit. @Turista looking good.. the botom of his ribcage looks a bit extream now. maybe thats what you were going for it just looks a little strange…