Generally each pass will render as a seperate texture. also keep in mind that in addition to passes you have the render layer system. If you create a new render layer and assign new materials within it those changes are specific to the layer. so you cans setup many specific shader setups and batch render them all at once.…
Would I be safe to say that one would get a job, like Shiver is really interested in, by creating an awesome set of maps in UDK, Source, and other such engines? This is a great thread because I need to learn more on the subject but would one get such a job by having a website with several pictures of the custom maps you've…
Hi Shinigami, IDK of any out there right now. Most of the ones that cover more organic mats are walkthroughs. Rogelio Olguin has a pretty good one covering creating mud and rocks. https://vimeo.com/user474658 It's kinda cheating but I worked on these about a week ago. Gonna try to refine my juniper and pine bark this week…
i would use lattice in that situation. Create a standard lattice>set the amount, in you case i would say 3 -4 in S divisions > dive into the ffd attributes> set outside Lattice to falloff> increase local influence for a nicer curve> adjust lattice> Great success nice thing about this workflow is that you can adjust as much…
Nah no need to hack up your geo just to get a path spline. Use Neil Blevins spline painter script. It lets you paint splines on other objects. It even has settings to mange the knots. Sweep is great for somethings like drain pipes, trim boarders, I-Beams, but sweep will only push a shape over the whole spline so at best…
Muzz heh yea so simple but works great in a lot of engines. I also forgot that to grow the bubble you can animate the objects scale. You can also create simple plane that sits under the bubble that animates ripples. - Create a camera, set it to orthographic view so you're not getting any perspective or lens distortion. -…
Character Artist Location: ArenaNet, Bellevue, WA Description We are looking for a character artist that shares our passion for creating worlds and the characters and creatures that fill it. This person will have a talent for creating the high res sculpt as well as the final, low res in-game model. They will join in…
The Jewelry category should include jewelry to be worn on the body. You can design to be printed in plastics or metals like silver and gold!In this category, create: rings, bracelets, necklaces, earrings, cufflinks and more. Winners will be chosen based on the following criteria: * Printability - getting a good 3d print…
Hello ! This is something I created in my spare time which is unfortunately not a lot. Koth of the Hammer is one of the characters in "Magic the Gathering" card game and the original 2D concept was created by the great Jason Chan. I used Zbrush for everything besides retopology which was done in Topogun and rendering which…
I figured I'll just create a general thread for my 2D art rather than create a new one for each one that I'm working on. This is Orange Goblin, no relation to the orange one in office, and it's part of a series where I take a band name and paint a literal interpretation of it. Orange Goblin is a British heavy metal band…