I'm trying to create an alpha by using grabdoc on a bunch of tiles, but when I do I get a bunch of highlighted tiles in the result. Is this just a simple case of me having a subtool selected when I render it? If so how do I deselect subtools? The first image is the rendered grabdoc, with the offending subtools in white.…
ahem... ( before there were soft selections in Maya ) clay_dough.mel A mel script for automating Maya deformer setup to emulate interactive Magnet fall-off assignment. Since Soft Selections were introduced, I still find it's handy every now and then. Fer example, a quick way to set up a wire deformer sculpt... This was my…
Hey there, I tried all 4 solutions from the Troubleshooting section of the wiki (actually PS CS6 is always running in 64-bit as is the SUITE on my PC) but the SUITE keeps falling behind Photoshop. Sometimes I can force it to stay on top when Photoshop is NOT maximized. I then have to select the toolbar and right click on…
Hey all, I'm trying to copy and paste some keyframes on a rig in maya's dope sheet. For whatever reason it doesn't appear to be copying the keys from all my control curves, any thoughts? Process: I use Select> All By Type >NURBS Curves to grab my control handles, then in the dope sheet I use the select keyframe tool to…
green dot indicate vertex that is a problem. usually i use cleanup tool like this: run it with select problems only (not cleanup automatically) convert selection to faces isolate selection smooth mesh preview (this exposes hidden duplicated verts, delete them as needed) if there is still a problem cleanup tool is pointing…
THERE IS NO GIZMO WORKFLOW IN 3DS MAX! Using a combination of Selection Lock on G with Axis Constraints on Z/X/Y/Shift+Z I can have Blender's no-gizmo workflow in 3ds Max. Well, somewhat. Still takes 1-2 more clicks (I have to G->X->G for example) and snapping is a toggle, not a hold, but it's better than aiming at that…
The best tangent space in Toolbag to use would be Mikktspace. When importing a Toolbag baked normal you would want to select OpenGL in Painter, or invert the green channel before importing and select DirectX. Triangulating is always a good idea as well. If none of that solves it I'm not sure what the problem could be. Is…
I just bought the plugin to try it out. I'm using Maya 2016 and I crash in less than 2 minutes. I'm testing it on simple and clean plane just by doing some edge extrude. It looks quite easy to crash on my side : 1 - select some edges 2 - go to smooth preview 3 - extrude 4 - select some other edges And then I crash. Little…
Hey gsokol, thank you! I redid my animation, using a bone and voila it works! I'm still a bit iffy on the Root Node and will need to follow-up. If I select my bone as my root node, the grenade pops a rotation along it's vertical axis before animating. However, if I select 'grenade' which is the mesh (skinned in Max and not…
I've had a bit of a play before I head off. Got good potential here, simple and easy, I like it. Two things I'd adjust is: Overwriting peoples shortcuts. This could just be a coincidence of me breaking something on my Maya. But I just wanted to check with you if you are. Secondly maybe you could keep the last selected…