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wuts in a name. Klado, cly_, clay_dough

polycounter lvl 10
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claydough polycounter lvl 10
ahem...
( before there were soft selections in Maya )

clay_dough.mel
A mel script for automating Maya deformer setup to
emulate interactive Magnet fall-off assignment.

Since Soft Selections were introduced,
I still find it's handy every now and then.
Fer example, a quick way to set up a wire deformer sculpt...
4426660820_d783c568ff_o.gif
This was my first real project learning mel( 2001 -2002 ) so the spaghetti code is worse than I usually do.
So umm...
don't be reading it.
Cuz umm..
it's like embarrasing and stuff.

Replies

  • bugo
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    bugo polycounter lvl 17
    this is reaaaally good! nice job, gonna definitely give it a try
  • Eric Chadwick
    Hey I found cly_pivotReflectionModeling.mel and I've just started learning Maya 2010. Is your script still the best way to do symmetry modeling? Looks awesome, it does.
  • claydough
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    claydough polycounter lvl 10
    Hey I found cly_pivotReflectionModeling.mel and I've just started learning Maya 2010. Is your script still the best way to do symmetry modeling? Looks awesome, it does.


    Here is another solution(video) by Steven Roselle's Maya blog @ the area:
    http://area.autodesk.com/blogs/stevenr/symmetrical_modeling_tips_and_tricks

    The last time I met Steve in Baltimore, he actually gave me the idea.
    ( His desire to one day see all of Maya's tools reflectable ).
    So I am hopeful Autodesk will implement as much someday.

    Most use this instance solution as well
    ( considering it is the method used by SubD Proxy )
    but there r a few issues that irked me...
    ( distracting hard origin seam, freeze transforms ( cly_oriental.mel) are not
    possible without an additional hack, origin clean up issues
    ( manually doing it iz a chore ))


    Otherwise
    http://www.creativecrash.com/downloads/search?search=claydough&x=18&y=15

    Issues with this reflection script include...
    Origin edge lamina if edge extruding along the origin
    ( don't do that ).
    As well as the ton of history created with the automirror option on.
    ( flush when needed )
    The Auto Mirror option which gives the tool reflectivity
    functionality uses a scriptjob.
    ( I sweat scriptJobs, so u don't/shouldn't have to )
  • Eric Chadwick
    Yeah, I found the instance/neg-scale trick in a CGTalk search. Hard to believe Maya doesn't have a better symmetrical-modeling solution. Reflection's nice, but it's only for Move.

    Thanks for the ideas!
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