:( new day new problem :D . Well i will explain this fast. 1. i tried to fix open seam edges where i created uv seams by using 3d vray displacment method and check keep continuity. Unfortunately nothing worked. In the end my displacment map did this. (u almost wont notice this open seam but it is there, and there is…
Hey Everyone, Just a 3D Environment Ive been working on This Level is based on the theme of Greek Mythology My Level is based around the God Poseidon (God of the Sea) This Room based on Poseidon is one of five that makes up an Environment of the Gods that lead from the underworld (Hades) to the almighty Zeus Team has…
hey guys, some quick help would be awesome. I have this rig and Iv been working with it in maya until now. Iv had to start animating in max on the fly and Im hitting a few walls. Bare with me I dont know all the terminology based in max. Iv circled 3 joints(assuming they are something else in max) that arent working the…
hey guys, learning 3ds max, relatively new to it but im not terrible at it. so at the moment i have finished modelling a bullet and im up to unwrapping the uvws. so using a unwrap uvw modifier i choose a plane or selection of planes and because it doesn't match up with a axis properly i either have the options best align…
hai there, This afternoon I was baking textures for my object , a wall of rocks. After quit some trail and error I managed to get a good render to get a preview. Now im trying to recreate the workflow and somehow the rendered image is really bad and look nothing like it. So here is the deal. I baked my normal and AO maps…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
So ive taken a break form sculpting for the last few days and have been focusing on Modeling out some of the key props this includes the characters primary weapons and a few other odds and ends. With the swords we have from left to right the Dragon Slayer Long sword (Based off of the D&D 5e art for it), The Dancing Moon…
The final renders are really nice, good job! :smiley: Mirroring the box is smart but you do have a lot of unnecessary edgeloops which you should remove. The edge scratches are way too even, they feel like a substance painter default mask and dont feel natural at all. You'd also expect there to be scratches on the flat…
to be honest there arent many rules set in stone these days. Getting a character or object to be animatable can definately be an art in its self but for a general setup heres some tips: A character can be made up of many 3d meshes or a single mesh. If your goal is to just animate and not have it working in a game it…
I agree with kaburan on this. Your smoke is definitely too overwhelming right now. I would also even change the color of the smoke to the color of the lava to fake the smoke being lit by the lava. Just a slightly deeper orange. I would also not make the smoke "live" as long as it does. I would shorten the smoke so that it…