The question is not what can polycount do for you... EDIT: ahh crap John beat me to it! On a serious note. Polycount has been pretty effective at refining talent and giving it a nudge into the professional realm. But keep in mind its you that does all the work, polycount only provides simple course corrections as you go.…
looks fairly good heres a few comments -boots appear a bit too red; i do like the laces a lot though. try lowering the color saturation just a bit should do it -the belt pack on most of the photo references lies equal with their belt you may wish to lower it - the pockets on his jacket flaps below the beltline - they…
I adore the armor, very solid shape and design. Good materials, interesting to look at. I personally don't think the face/body suits the style of the armor. They're well done separately, no comment there. But imo don't work together well. I do have two comments on the face, first one being that I think the lips could be…
Hi there! I'm new at scripting, so pls don't lynch me. I read a whole bunch of threads, and didn't find what I looked for. I'm trying to write a script that converts the component pivot to the object pivot. In other words, it translates and rotates the object pivot to fit the current component pivot. Getting the…
EZ all, I've started using Max again over the last couple of days because I've had some time on my hands finally. I haven't forgotten TOO much, but I just have a quick question about the "unfold" feature of the Unwrap UVW modifier. Usually the command works just as expected (if I can picture the UV's unfolding in my head,…
hey guys, posting this up because I think I'm stuck or there's no more optimization to make on it, but wanted some input. Currently the outside and inside faces of the wheels are not using square opacity, as we don't know if mobile devices will be able to draw that much overlapping opacity yet... we're supposed to be doing…
Hi I am recently converted from regular hi-rez modeling to video game. I am used to using maya's procedurals in creating seamles tiled terrains by overlaying and then offsetting the repeat UV for the different textures so they wont tile. Now I am clueless when it comes to videogame tiling and overlays. I know commonly in…
Hey pals! I've been experimenting with cel-shading in Maya and I've gotten some really nice results using Arnold's Facing Ratio method (tutorial for the basics of it found here https://support.solidangle.com/display/A5AFMUG/Toon+Shading+with+the+Facing+Ratio+shader). I've made my own changes here and there but it's all…
Hi Im having some Normal map issues that has been happening to me for quite sometime now. This is regarding baking normal maps form high poly to low poly. Basically my issue is that most of the time when i bake my normals from high to low poly , some of the details will appear 'slanted'. For example, a screw that's suppose…
I hope you can be patient in looking at the screenshots and understanding the nature of the problem. I added titles to each screenshot to help you better understand the problem and what each screenshot refers to. Hi everyone, first of all, I apologize for the length of this post, but I really need help as I don’t know…