Hi! I'm working on a small uni project to rig and animate this model, currently i have a basic walk cycle, run sycle, jump attack loop and a special lunge attack. Im hopeing for some feedback to improve my work, especially in my poseing. Thanks in advance! https://syncsketch.com/sketch/0ab693089ab9/
Rigger/Animator available for projects. Using Maya software, Hourly rate of $25/hr. Fixed rates are available as well. Facial rigging and mocap setup available. You can message me here or email petermeindertsma@gmail.com (I'll see these faster) past works https://vimeo.com/148555441 https://vimeo.com/264309222
Hello! My name is Jason Holm and I am a Maya rigger and animator available for freelance. I am also skilled at creating custom Mel scripts. Please view my website at www.jasonart.net and let me know if you have any questions! My rates are very reasonable. Thanks, -Jason
Using dither opacity works wonders for translucent objects but when animation is added, there is this noise that appears that tend to lag behind the mesh as it moves. Also is there a way to place a dynamic light to only cast shadows but not light the object using lighting channels?
Might be helpful for some of you looking to get into a games job in art and an8imation (you do need an account to view the video but its free). http://www.gamesindustry.biz/articles/2011-10-07-gi-career-fair-art-and-animation-article
Hello Everybody I would like to invite you my outsourcing offer. In my team I can offer an Artists and Animators with about 20 years experience in CG working in Video Games, Movies and Advertisments. Skillset(s):3D Character Artist* 2D Character animation (Advanced level of Spine2D, AfterEffects, Toon Boom Harmony) *…
I accidentally posted these on the 3D Art Showcase & Critiques section (here) I'm just starting with character animation. All three are stiff and basic, but you have to start somewhere.1. The sword slash feels empty. It's simple, my first attempt. 2. I like the ground punch shockwave the most. locky, stiff, but I like it,…