I saw that one through the vimeo group "Game Anim Demo Reels" - really awesome work! I'm envious of you that you get to play around with so fun animations:)
Great stuff! I saw this reel before and shared it around with some friends. Glad to see you post it here!
I also edited your post to embed your video. for vimeo, use the [ vv] ########## [ /vv] tags, and only put the video number at the end of the link in it. no need for the www.vimeo.com stuff.
Great stuff! I saw this reel before and shared it around with some friends. Glad to see you post it here!
I also edited your post to embed your video. for vimeo, use the [ vv] ########## [ /vv] tags, and only put the video number at the end of the link in it. no need for the www.vimeo.com stuff.
Thanks for hooking that up. And thank you everyone for watching and enjoying. Hopefully I'll have more to show in the next few months
Again, awesome stuff! Thanks for the "obscure" answer on the vimeo about smear frames, its a sexy touch!
haha! thanks Cexar. In my personal work, I can say that I find certain geometry lends itself well to non-uniform scaling to replicate "smearing". Usually 1-2 frames in one direction (x, y, or z) at the right time can produce a good result. If you find a way to download my video and step through it, you'll see what I mean. I hope that's a better explanation
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/Morris
I also edited your post to embed your video. for vimeo, use the [ vv] ########## [ /vv] tags, and only put the video number at the end of the link in it. no need for the www.vimeo.com stuff.
Hope to see more!
I saw this on the Vimeo group too. Really inspiring stuff. I really like how solid so much of it feels, really crystal clear movements and big holds.
I've been playing the crap out of Heroes and I'm loving your work
Thanks for hooking that up. And thank you everyone for watching and enjoying. Hopefully I'll have more to show in the next few months
Keep up the killer work! Post moar if you can
haha! thanks Cexar. In my personal work, I can say that I find certain geometry lends itself well to non-uniform scaling to replicate "smearing". Usually 1-2 frames in one direction (x, y, or z) at the right time can produce a good result. If you find a way to download my video and step through it, you'll see what I mean. I hope that's a better explanation