@FinnIsengardt I haven't done too much with the lighting. I've got the directional light at all the defaults except I turned the temperature on and set it to 3760ish. And then I added an exponential height fog at a .02 density. I did go into the world settings and change the Static Lighting Level Scale to .1 and Lighting…
We have a bunch of tutorials here: https://marmoset.co/toolbag/learn/ I would suggest going through the Getting To Know Toolbag series to get familiar with the basics of the app, setting up lights, etc. With something like this it is hard to provide lighting advice. Since it's a hand painted asset with lighting painted…
Here's a preliminary result of the new trilight feature: So well... it can simulate three lights with only one... but is a hack really. The "secondary" value controls the light coming from a side. The "tertiary" value controls light coming from the back side. Setting them to black annuls the trilight and sets the default…
Thanks HAWK12HT . Good to know someone actually use nanite . Wonder what recent games actually use nanite and lumen . I am not sure I see them anywhere based on youtube videos in my youtube bubble . Not much of a gamer myself for a few recent years already. All I see is a few cool demos not actual games I think. Star wars…
This looks great Lumerb. Some feedback that may or may not be useful. :) In production, when I provide feedback, I do so with a final product in mind. How I give feedback will greatly depend on what is the purpose of the art. It's not clear to me from these images if this model is specifically targeting games, movies, or…
also trying pressing 6 / 7 on keyboard to toggle between lighting/no lighting. Kinda looks like you have lighting turned on but by default maya wont have any lights in the scene, so it would look dark like that
As far as I've managed to understand it over time, is that it's to do with the monitor's relationship to our eye and some entrenched approaches to image display formats. It's all bloody confusing stuff, though, so I hope I can make this vaguely understandable (and hopefully also get it vaguely correct!) Most digital…
Hey all. Been a long time since I posted here but finally due to downtime at work I can build the 3d scanning light sphere (among other things) that I have been planning for quite some time! I work full time as an environments artist in film, And photogrammetery is a massive part of it, I mainly use Reality Capture for my…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for Production Engineers to join the team. With over 250 artists and technical staff and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…
A new set of training videos from the UDK veteran. When it comes to teaching the ins and outs of the Unreal Engine, Sjoerd "Hourences" De Jong is one of the best, and his previous books and videos have been invaluable to many. Now adding to his list of resources, Hourences has just released a brand new UDK training series.…